Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. Valor has 5 charges for the following properties. Magic Weapons (scimitars), very rare (requires attunement). Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. Weapon (greatclub), very rare (requires attunement). While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. While wearing this armor you know the following spells. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. Attacks with this weapon deal an additional 1d4 poison damage. Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. Check out how this page has evolved in the past. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. You must use the same modifier for both rolls. Wondrous item, very rare. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. The dagger can hold up to 9 charges. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. Each variant corresponds to a matching variant of elemental Mephit. On a hit, a target takes 2d10 lightning damage. When you create a weapon in this way it has the Finesse trait and if it has the Heavy trait it loses it. It has hearing and darkvision out to a range of 120 feet. This flask contains a Potion of Greater Healing that has four charges. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. However, only when whet with the souls of fallen creatures does it's true power emerge. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. Save Save Homebrew Wondrous Items For Later. The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. The Wailing Hunger can hold a maximum of four charges. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. This ominous looking bag is stitched out of human flesh and appears empty. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. This dagger has a +1 to attack and damage rolls. If you have the extra attack feature, make as many attacks as each action will allow. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Once you complete the quest, you become attuned to Oathkeeper. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. Winter has come. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. As an action the creature attuned to Rupture can expend a charge and make a single melee attack. Weapon (Club), very rare (requires attunement). As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. While attuned to Ice you are immune to disease and can't be charmed or frightened. Change the name (also URL address, possibly the category) of the page. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. This ability can be used once per long rest. The area is lightly obscured by fog and hail and non magical open flames are extinguished. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. These simple looking dice were enchanted by a cleric ofless than honorable intentions. Arcane propulsion arm. Click here to toggle editing of individual sections of the page (if possible). Magic Item (Renaissance Pistol), Rare (requires attunement). Warlords Bounty has three states; dormant, awakened, and ascended. If the creature has no limbs to sever, you lop off a portion of its body instead. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. Weapon (dagger), rare (requires attunement). As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. Creatures that succeed on the saving throw take half damage and are not pushed. Forests Fury has three states; dormant, awakened, and ascended. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Both spells require no components when cast using this feature. After the attack is intercepted the swarm returns to its original space. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. Fate's Bond. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). Bound to Life. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. This item appears to be a shallow rectangular box with an odd magnifying glass attached to a double jointed stand. His blade, known simply as Ice was lost in the events of the cataclysm. This long-lost silver glaive once belonged to an elven king. Magic Weapon (scimitar), very rare (requires attunement). When the attack is made, a wave of fiery heat shoots forward as the attack. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. Destroying The Devourer. Weapons rising to the top. Wondrous item, uncommon (requires attunement). Check out my Homebrew Magic Items for 5E DnD right here. While attuned to Oathkeeper you may use your action to imbue Oathkeeper with the spiritual manifestation of tenacity and resolve. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. Wielding this small shield only grants a +1 bonus to AC. Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. Don't lie or cheat. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. While those brutes knew how to swing a tool of war, I became war itself. While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. This is my original series of Mysterious Wonderwares, organized by rarity. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. Once per long rest, a character attuned to the lantern can use their action to call forth a swarm of rats to their aid. They might sell for a lot and look pretty, but they aren't the most useful. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. If they do have it, their multi-attack increases by one. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. Once per turn when you hit a creature with a melee attack using the staff, you can expend a spell slot of 3rd level or lower to deal an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot. As a result, an Arrow of Slaying is a very situational item. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. This property of the weapon can't be used again until the next dusk. This small, green, magical bead can easily fit in your pocket. While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence. Your movement doesn't provoke opportunity attacks. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. As a bonus action you can activate Blackfyre and engulf it in black flames. When you do, a large, shadowy sickle blade erupts from the raven's beak and the cane glows with fiery embers. The bag weighs 1/2 pound. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items This light comforts and emboldens your allies, wiping away weariness and exhaustion. Wind in excess of 10 miles per hour will clear the smoke. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License One With the Trees. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest. Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. Weapon (Whip), rare (requires attunement). While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. The blade of this glaive crackles with potent electrical energy. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. Armor (plate), Artifact (requires attunement). This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). This pistol has multiple modifications, giving it an almost futuristic look. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. When you roll a 20 to hit, you may make an additional attack. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! Wikidot.com Terms of Service - what you can, what you should not etc. Common - Armor. This effect remains active for 1 minute and can be used again after a long rest. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Its curves, its construction, its true name and purpose. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. These bracers also function as a set of Gloves of Missile Snaring. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. This speed reduction does not stack with multiple attacks. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. Personality. Once the process is complete the newly added poison will be replenished at midnight. Weapon (Club), Very Rare (requires attunement). Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. While attuned to this shard you can use an action to regain a spell slot up to third level. This luxen lasts until the next dusk, at which point it dissipates. This dagger has a +2 bonus to attack and damage rolls. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. When you cast one of the spells above using the blade, the blade maintains concentration for you. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. Yet, the Orb of Cold never melts. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. Padded. The sash's weight doesnt change. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. Modifications, giving it an almost futuristic look takes 2d10 lightning damage electrical energy,... Trait it loses it, about the size of a dime, contain magical components that are enchanted a. 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Wielder of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License one with the....

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